
- BGG rank
- BGG #735
- BGG rating
- 8.3
The 7th Citadel
- 1–4 players
- 5–1000 min
- Complexity 2.9/5
- 2024

Rules assistance for The 7th Continent: The Crystal's Song
Plain-language explanations of turns, card effects and disputed situations, with saved question history.

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Answers come from the official rulebook, with the page to check.
The 7th Continent: The Crystal's Song is an expansion for The 7th Continent released in 2020 for 1–4 players, 5–1000 minutes per game, and ages 14 and up. It was designed by Bruno Sautter and Ludovic Roudy and its main mechanics are Modular Board, Cooperative Game, and Solo / Solitaire Game.
The 7th Continent: The Crystal's Song features a short curse to serve as an introduction to the game as well as several alternative game modes that will make your adventure easier — or more difficult! • The Crystal's Song: This curse lasts 1-2 hours and offers high replayability to make it easier to get into the game or to play a (relatively) fast round! This curse uses the new "crystal Discovery cards" instead of the normal discovery cards to offer fresh challenges. You discover these new cards and move forward until no crystal discovery cards are available, then the game ends. Now it's time to see whether you've broken the curse or not... • Prodigy mode: In this game mode, your explorers are incredibly talented, so you start with five additional action cards. This not only increases your stack, but allows you to take further actions. The powerful cards show multiple achievements, key words, and skills to strengthen your powers, to make actions easier, to activate character skills, and to protect you! • Immortal Mode: Not everyone can survive, and some get queasy when they see the rapidly shrinking stack of action cards. If you are one of them, this mode is for you! How does it work? Very simple: Put the medallion in your backpack at the start of the adventure, and if you fail due to an unexpected turn of fate, you only have to wait for the magic. You're already in the middle of an adventure again, but maybe not quite as you imagined it... The medallion should not be misused as eternal life has a high price. How high? Well, you have to find out for yourself. All you have to do is die! • "There is a traitor among us!" Mode: Before the start of the game, randomly draw one of the seven fate cards and look at them in secret. Four of them are "Don't trust anyone!" cards and have no effect for the time being. The other three, however, are "The Continent Demands a Victim!" cards that give you only two options: murder an explorer at the best possible time, or die...in a cruel way! And as if that weren't enough, the impact of each fate card is different, so you never know what to expect when you meet your friends — or your victims. You do not need this expansion if you already have the What Goes Up, Must Come Down collector's edition (white box) from the Kickstarter campaign.
The 7th Continent: The Crystal's Song supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for The 7th Continent: The Crystal's Song is 5–1000 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists The 7th Continent: The Crystal's Song for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
The 7th Continent: The Crystal's Song has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
The 7th Continent: The Crystal's Song belongs to these categories: Exploration, Adventure, and Expansion for Base-game. Its main mechanics are Modular Board, Cooperative Game, and Solo / Solitaire Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The 7th Continent: The Crystal's Song are: Bruno Sautter and Ludovic Roudy. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The 7th Continent: The Crystal's Song as an expansion for The 7th Continent. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need The 7th Continent to use it. Check that your edition of The 7th Continent is compatible, as some expansions were revised between editions.