The 7th Continent: The Flying Roots
BGG rating
7.9

Expansion for The 7th Continent

The 7th Continent: The Flying Roots

2019Powered by BGG

Rules assistance for The 7th Continent: The Flying Roots

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 5–1000 min
  • 12+
  • Complexity 2.6/5

Rules assistant for The 7th Continent: The Flying Roots

What would you like to know?

Answers come from the official rulebook, with the page to check.

The 7th Continent: The Flying Roots is an expansion for The 7th Continent released in 2019 for 1–4 players, 5–1000 minutes per game, and ages 12 and up. It was designed by Bruno Sautter and Ludovic Roudy and its main mechanics are Storytelling, Modular Board, and Cooperative Game.

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About the game

The Flying Roots expansion includes 40 Cards and 6 Flying Roots figures. This add-on’s effects are tied directly to the Action Deck. When you begin a game including The Flying Roots, you add the Flying Roots cards to the action deck. When a Flying Root figure is on your Terrain card, if you draw one of these cards whilst attempting to resolve an action, a Flying Root will appear on your Terrain card. What do they do? You will have to research and observe them to find out!

Editions

  • The 7th Continent: The Flying RootsenSerious Poulp2020
  • The 7th Continent: The Flying RootsenSerious Poulp2019
  • The 7th Continent: Die fliegenden WurzelndePegasus Spiele, Serious Poulp2021
  • The 7th Continent: Les Racines VolantesfrSerious Poulp2020
  • The 7th Continent: Les Racines VolantesfrSerious Poulp2019

Questions and answers

The 7th Continent: The Flying Roots supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.