
- BGG rank
- BGG #10,985
- BGG rating
- 6.6
The Sands of Time
- 2–5 players
- 120–180 min
- Complexity 4.2/5
- 2018

2022
Rules assistance for The Acts of the Evangelists
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
The Acts of the Evangelists is a board game released in 2022 for 2–5 players, 45–60 minutes per game, and ages 10 and up. It was designed by Jeff Warrender and its main mechanics are Action Points and Follow.
In The Acts of the Evangelists, players compose the texts that history will know as the four Christian gospels. Travel to nine cities of the Roman Empire, acquiring traditions about the life and sayings of Jesus of Nazareth, interview eyewitnesses to those traditions, and arrange your text into a pleasing literary account. You begin the game with three codex leaves, each of which can accommodate two tradition cards, and when you acquire a tradition you “write” it into your text by physically placing it on the codex leaf card. On your turn, you receive three action octagons, to initiate actions, which let you travel, gain a tradition card, interview an eyewitness, or rearrange the leaves of your text. Each action has a “weak” (one octagon) or “strong” (two octagons) form. Additionally players have “follow tokens” which you give to an opponent to follow an action they took. The game ends when all nine of the eyewitnesses have died. Players score points for the witnesses they interviewed, the literary devices they create, and the traditions they acquire that match their theme. The player with the most points wins.
The Acts of the Evangelists supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for The Acts of the Evangelists is 45–60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists The Acts of the Evangelists for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
The Acts of the Evangelists has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
The Acts of the Evangelists belongs to these categories: Travel, Adventure, and Ancient. Its main mechanics are Action Points and Follow. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The Acts of the Evangelists are: Jeff Warrender. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The Acts of the Evangelists as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.