
- BGG rank
- BGG #5,067
- BGG rating
- 7.8
Saga
- 2–4 players
- 90–150 min
- Complexity 2.4/5
- 2011

Rules assistance for The Age of Arthur
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
The Age of Arthur is an expansion for Warhammer Ancient Battles released in 2007 for 2–6 players, 120 minutes per game, and ages 14 and up. Its main mechanics are Variable Player Powers, Dice Rolling, and Secret Unit Deployment.
From the publisher: The Age of Arthur – Warfare in the British Dark Ages 400 AD – 800 AD is a source book for Warhammer Ancient Battles. This exciting period of British history saw the foundations of England, Scotland and Wales laid down by the warring Saxons, Romano-Britons, Welsh, Irish and Picts. Arthur himself may have led British resistance against the Saxons, but this supplement also focuses on the other great warlords of the age – including Cadwallon of Gwynedd, Vortigern of the Britons, and Ecgfrith of Northumbria – and their warbands. This source book contains a suggested historical overview and chronology of the period, as well as 19 detailed army lists featuring: The Romano-British Civitates – including the armies of Vortigern, Ambrosius and the Bretons. The British and Welsh Kingdoms – including the kingdoms of Gododdin, Gwynedd, Strathclyde and Dumnonia. The Saxons – including Saxon raiders as well as the kingdoms of the Heptarchy. The Franks – the armies of the early Merovingians. The Picts – including the Northern and Southern Picts, and the enigmatic Attecotti. The Scots-Irish – including Irish raiders and the kingdoms of Dalriada and Ireland. There is also a section on wargaming Arthur in history for those who wish to use the great hero in their armies! Accompanying each of the army lists are suggestions for collecting, painting and wargaming with the various armies that fought in Dark Age Briton. Other resources include a full colour section portraying the armies of the time and a wealth of illustrations and maps. This book contains 15 exciting scenarios and two full campaigns – Mount Badon and the Raiding Season – to help you recreate the atmosphere of early medieval warfare – The Age of Arthur. AGE OF ARTHUR ERRATA Despite the best endeavours of many people, a production gremlin created a couple of minor typos which sneaked through into printing. They are both in the Saxon section. 1. Page 50 - Saxon army list. The Saxon Gedriht (hearthguard) should be limited to 0-1 unit, like most of the other comitatus units in the book. 2. Page 53 - the Army of Ecgfrith, King of Northumbria. As printed, poor King Ecgfrith has a Ld of 2 and appears to cost only 10 points. This mighty Saxon warrior was, of course, somewhat more charismatic than this, and should have an Ld of 9 (as per the Saxon Cyning profile on page 49) and cost 210 points! Expands: Warhammer Ancient Battles
The Age of Arthur supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for The Age of Arthur is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists The Age of Arthur for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
The Age of Arthur belongs to these categories: Wargame, Miniatures, and Medieval. Its main mechanics are Variable Player Powers, Dice Rolling, and Secret Unit Deployment. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists The Age of Arthur as an expansion for Warhammer Ancient Battles. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Warhammer Ancient Battles to use it. Check that your edition of Warhammer Ancient Battles is compatible, as some expansions were revised between editions.