The Barbarossa Campaign
BGG rank
BGG #6,537
BGG rating
7.8

The Barbarossa Campaign

2010

Rules assistance for The Barbarossa Campaign

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1 player
  • 40–160 min
  • 14+
  • Complexity 3.1/5

For 1 player

Rules assistant for The Barbarossa Campaign

What would you like to know?

Answers come from the official rulebook, with the page to check.

The Barbarossa Campaign is a board game released in 2010 for 1 player, 40–160 minutes per game, and ages 14 and up. It was designed by Alan Emrich, Carl Paradis, and Gary Graber and its main mechanics are Dice Rolling, Hexagon Grid, and Campaign / Battle Card Driven.

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About the game

You, Alone, and The Russian Front The Barbarossa Campaign recalls the titanic struggle on the Russian Front of World War II as no other wargame has presented it before – as a story filled with drama and pathos using a novel new solitaire gaming system that puts you, the Axis Player, in command facing momentous events – some- times history’s master, and at other times its pawn. Featuring a dynamic game engine, where you must attempt to collapse the Soviet Union against all odds – where the cunning strategies you devise while directing your panzer thrusts eastward or offering fanatical resistance as the Red Army pushes relentlessly back, you will bask in a fresh, new retelling of this epic story each time the game is played. Plumb the possibilities offered in The Barbarossa Campaign where myriad historical “What ifs?” are constantly explored and where you will be swept away by the ebb and flow of vast battles that can be swiftly mastered after encountering rules of only moderate difficulty. It is time to revel in your hobby again with this fast-moving, innovative Russian Front wargame built for fun and enjoy the “story” in history afresh every time you play it. Number of Players: 1 Ages: 14 and up Playing Time: scenarios are approximately 35 minutes each; a full campaign game takes approximately 3-4 hours Complexity: 5.5 on a 9 scale Solitaire Suitability: 9 on a 9 scale Scale: Each unit is 1 to 2 Axis Corps or 1 to 2 Soviet Armies; each hex is 90 miles and each turn is 1 season (3 months) of real time Game Components: • One 16-page, color instructions booklet • One 2-page sample game turn • One 11" x 25.5" color map • 5 Scenario set up displays • 3 Economic display mats • 1 Events table card • 100 color, die-cut two-sided 1/2" square pieces • 40 color, die-cut 5/8" square pieces • 90 color, die-cut 1/2" round pieces • 56 color, die-cut 5/8" round pieces • 40 Event cards Game Design: Gary W. Graber Additional Design and Development: Alan Emrich with Carl Paradis Graphics: Alan Emrich Map: Tim Allen

Publishers

  • Kokusai-Tsushin Co., Ltd. (国際通信社)
  • Victory Point Games
  • Les Jeux du Griffon

Questions and answers

The Barbarossa Campaign supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.