
- BGG rank
- BGG #5,407
- BGG rating
- 6.9
Imperium: Empires in Conflict – Worlds in the Balance
- 2 players
- 180–300 min
- Complexity 2.6/5
- 1977

1978
Rules assistance for The Battle of Agincourt
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 2 players
What would you like to know?
Answers come from the official rulebook, with the page to check.
The Battle of Agincourt is a board game released in 1978 for 2 players, 120 minutes per game, and ages 12 and up. It was designed by Marc W. Miller and its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid.
The Battle of Agincourt, 1415 A.D. The map scale is 50 meters per hex. The turn and unit scale are not specified, but the presentation is tactical. One of GDW's Series 120 games, a line of introductory wargames spanning various historical eras. The games in the series had 120 counters and were supposed to be playable in 120 minutes or less, hence the name.
The Battle of Agincourt supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for The Battle of Agincourt is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists The Battle of Agincourt for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
The Battle of Agincourt has a complexity rating of 2.3 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
The Battle of Agincourt belongs to these categories: Wargame and Medieval. Its main mechanics are Dice Rolling, Grid Movement, and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The Battle of Agincourt are: Marc W. Miller. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The Battle of Agincourt as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.