
- BGG rank
- BGG #28,957
- BGG rating
- 4.9
Sätt sprätt på en miljon!
- 2–6 players
- 45–60 min
- Complexity 1.0/5
- 1986

1977
Rules assistance for The Big Deal
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
The Big Deal is a board game released in 1977 for 2–4 players, 90 minutes per game, and ages 8 and up. Its main mechanics are Roll / Spin and Move, Betting and Bluffing, and Stock Holding.
A game of quickly changing fortunes, where you try to climb the ladder of success by buying into wacky business opportunities (Rent-A-Monster, Kangaroo Airlines, Paint-On Socks, etc.) and hopefully selling them for a fortune. (How little things have changed since...) Your net worth is kept track of using a slide rule of sorts, dubbed the "ladder of success". The first player to move into the Ritz by buying or winning steps on his ladder wins. You can buy into up to four opportunities at once; when you land on another player's opportunity, you can attempt to "bail him out" of it by paying the bail out price and beating him on the dice. The "Chance of a Lifetime" circle is entered on doubles or by landing on an entry space; if you enter it, you may roll as often as you wish, hoping to land on the Big Deal space (which gives you 3 ladder steps) or another good space (where you sell your opportunities for varying profit). Of course, the circle also includes bad spaces, so there is considerable risk... A few other spaces round out the board, giving you the opportunity to challenge other players (swapping a ladder step) and other things like that. The game is sort of a cross between Can't Stop and Monopoly.
The Big Deal supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for The Big Deal is 90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists The Big Deal for ages 8 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
The Big Deal has a complexity rating of 1.3 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
The Big Deal belongs to these categories: Economic. Its main mechanics are Roll / Spin and Move, Betting and Bluffing, and Stock Holding. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists The Big Deal as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.