
- BGG rank
- BGG #6,353
- BGG rating
- 6.8
Mada
- 2–5 players
- 20 min
- Complexity 1.1/5
- 2022

2018
Rules assistance for The Boldest
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
The Boldest is a board game released in 2018 for 2–5 players, 30–90 minutes per game, and ages 10 and up. It was designed by Sophia Wagner and its main mechanics are Hand Management, Auction / Bidding, and Action Queue.
The forgotten creatures of the forest have awoken from their slumber and nobody knows for sure what is lurking in the Iron Valley. You followed the call of your king. Now it is time for heroic deeds in The Boldest! Defeat mechanical monsters, retrieve enigmatic artifacts, use helpful items and lead your faction to glory. Each round, three expedition leave into the unknown to explore this mysterious place. You form three groups, one for each expedition, with the heroes in your hand. Only the strongest groups can take part in an expedition, so you need to apportion your power. Can you read your opponents well enough and forestall them? Collect the most experience and become a legend! Are you worthy of the title “The Boldest”? Max Prentis passionately created and illustrated the world of The Boldest. His love for details can be found on every card. The over 100 unique Illustrations let you delve into this rich world. Get ready to explore! Those of you who are curious and want a glimpse at the game mechanics are in luck because we want to give you a peak under the hood for the new, second game by Sophia Wagner (Noria was her first). The core mechanics of The Boldest are Hand Management, Programming and Hidden Bidding. Each player starts with a Faction consisting of 17 Starting Heroes from the 5 Classes (3 Warriors, 3 Technicians, 3 Hunters, 5 Cooks and 3 Pets). In the Planning Phase you secretly form three Groups with Heroes of the same Class behind your Screen and place them face down one Group per Planning Space. Every Hero executes a different Action in the following Action Phase but in general they let you take specific Forest Cards or new Heroes. Pets are the only exception they can be combined with any other Class. Why is that important? Because in the Action Phase only the strongest Groups can execute their Classes action. The Planning Spaces are resolved consecutively. First all players reveal their Group in Planning Space 1 and tell the other players the Class they played and the Group Strength (defined by the number of Class icons on the played cards). The strongest Group executes their action and afterwards sends their Leader to the king (this Hero is out of the game) while the remaining Heroes celebrate their success in the Party Tent. They won’t be available next round to that player. Weaker Groups keep their Heroes and get a new one as compensation. As mentioned before, the Classes execute different Actions in a specific order: Warriors always go first followed by Technicians, Hunters and Cooks. The Cooks convince new Heroes with Special Abilities to join your Faction with their delicious dishes. The Warriors, Technicians and Hunters can take specific Forest Cards while other cards block their way. How the Forest changes over the course of three Expeditions of a round is also something you must anticipate during the Planning Phase. In the Action Phase you cannot change your Groups anymore. After 5 or 6 rounds (depending on the number of players) the player who was able to collect the most experience will be known as "The Boldest"! —description from the publisher
The Boldest supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for The Boldest is 30–90 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists The Boldest for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
The Boldest has a complexity rating of 2.1 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
The Boldest belongs to these categories: Fantasy, Adventure, and Science Fiction. Its main mechanics are Hand Management, Auction / Bidding, and Action Queue. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The Boldest are: Sophia Wagner. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The Boldest as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.