
- BGG rank
- BGG #4,817
- BGG rating
- 6.4
OctoDice
- 1–4 players
- 20–30 min
- Complexity 1.8/5
- 2015

2017
Rules assistance for The Castles of Burgundy: The Dice Game
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

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Answers come from the official rulebook, with the page to check.
The Castles of Burgundy: The Dice Game is a board game released in 2017 for 1–5 players, 15–30 minutes per game, and ages 10 and up. It was designed by Stefan Feld and Christoph Toussaint and its main mechanics are Dice Rolling, Variable Set-up, and Simultaneous Action Selection.
A "dice" version of The Castles of Burgundy. The famous strategy game now in pure dice! As influential sovereigns, expand your estates through trade and commerce. Combine the dice to your advantage and find the strategy that will lead you to victory. Like the original game, the goal is to get the most points, mostly by filling spaces on your board to complete as many color regions as you can. The game comes with 5 dice: one timer die, 2 number dice and 2 color dice. The game is played using a "roll and write" mechanic, where one player rolls the dice, and from the results, each player individually picks one color die, representing a type of hex, and one number die, and uses their chosen combinations to fill in a hex on their individual player board. Each player starts with one castle space already filled in; from there, a hex can only be filled on the board if it is adjacent to an already-filled hex. Each type of hex has its own rules for which numbers can be used to fill it. When completing a region of hexes, you score points and get a reward depending on the type of hex, which can be workers or monks that you can use to manipulate the dice, silver coins that you can spend to take extra actions or goods that you can later ship for even more points. In addition, bonus points are awarded to the first and second players to fill in all hexes on their board of each color. The timer die sets the pace of the game. When it is rolled, players mark a number of boxes on the time track equal to the number of hourglasses rolled on the timer die (one or two). This progresses the game through three phases of ten time boxes each. When all time boxes are filled, the game is over and the player with the most points wins.
The Castles of Burgundy: The Dice Game supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for The Castles of Burgundy: The Dice Game is 15–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists The Castles of Burgundy: The Dice Game for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
The Castles of Burgundy: The Dice Game has a complexity rating of 1.9 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
The Castles of Burgundy: The Dice Game belongs to these categories: Economic, Territory Building, and Dice. Its main mechanics are Dice Rolling, Variable Set-up, and Simultaneous Action Selection. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The Castles of Burgundy: The Dice Game are: Stefan Feld and Christoph Toussaint. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The Castles of Burgundy: The Dice Game as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.