
- BGG rank
- BGG #1,985
- BGG rating
- 7.9
Normandy '44
- 2–3 players
- 420 min
- Complexity 3.4/5
- 2010

2009
Rules assistance for The Caucasus Campaign
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
The Caucasus Campaign is a board game released in 2009 for 2 players and 360 minutes per game. It was designed by Mark Simonitch and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.
The Caucasus Campaign: The Russo-German War - July - November, 1942 In late July of 1942, Hitler sent two strong armies south across the Don to seize the fertile Kuban and the oil of the Caucasus. Germany's 17th Army and 1st Panzer Army steamrolled over all opposition until they reached the mountains. There the Russians slowed and then stopped the Germans at the outskirts of Novorossisk, on the road to Tuapse and along the Terek River. This infuriated Hitler who then took over personal command of Army Group A and poured replacements and reinforcements into the area that were badly needed at Stalingrad. Eventually 27 Axis divisions were fighting south of the Don. The Axis forces include 2 mountain divisions, 2 light (jäger) divisions, an SS motorized division (Wiking), and 3 panzer divisions -- two of which had three tank battalions while many on the east front have only one. The German army is accompanied by 1 Slovakian and 7 Romanian divisions. The ranks of the Soviet army in the Caucasus is filled with Armenians, Georgians, Azerbaijanis, Cossacks and Turkoman who have questionable loyalty. These divisions are reinforced by Soviet Guard and NKVD units sent across the Caspian, and by Soviet Naval troops stationed along the Black Sea. The Caucasus Campaign is a quick playing, moderately complex game with large hexes and easy-viewing 5/8 counters. The game system is based on the classic Igo-Ugo/movement-combat-exploitation system, but modified with elements from Ardennes '44 (specifically: Determined Attacks and Defense and unit morale). The tournament scenario (6 turns) can be completely in roughly 2 hours. The full game is 14 turns long and can be finished in one sitting (approximately 5 hours). Game Scale: Game Turn: 1 week Hex: 18 miles / 29 kilometers Units: Regiments to Divisions Game Inventory: One 22 x 34" full color map One & 1/2 dual-side printed countersheets (264 5/8" counters) One 24-page The Caucasus Campaign rulebook Two dual-side printed Player Aid cards Ten small plastic baggies One 6-sided dice Solitaire Playability: High Complexity Level: Medium-High Players: 1 or more Playing Time: 3-6
The Caucasus Campaign supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for The Caucasus Campaign is 360 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The Caucasus Campaign has a complexity rating of 2.9 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
The Caucasus Campaign belongs to these categories: Wargame and World War II. Its main mechanics are Dice Rolling, Hexagon Grid, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The Caucasus Campaign are: Mark Simonitch. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The Caucasus Campaign as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.