
- BGG rank
- BGG #26,547
- BGG rating
- 5.7
Arcadia: The Wyld Hunt
- 1–5 players
- 30 min
- Complexity 2.1/5
- 1996

1990
Rules assistance for The Challenge
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

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Answers come from the official rulebook, with the page to check.
The Challenge is a board game released in 1990 for 2–6 players, 60 minutes per game, and ages 12 and up. It was designed by Mark Rein•Hagen and Bruce Tarnopolski and its main mechanics are Hand Management and Open Drafting.
The Challenge is a card game of deadly combat and formidable magics. (It is clearly a knockoff of Mayfair's Encounters, though it never mentions that fact.) Action is fast paced and tension-filled as characters exchange blows, fire spells, and even attempt to backstab. It is the fantasy battle at its best. More than simply hack and slash, strategy IS the key to victory, with cunning and skill playmg a central role in your success. Game play is an exercise in diplomacy and subterfuge, as treaties and trickery can make all the difference between victory and defeat. While The Challenge is easy to learn (start playing in less than 15 minutes), it has a depth far beyond that of the typical card game. With its excitment filled, strategy oriented, fullthrottled action, The Challenge is sure to become a classic. If you always loved combat the best ... take The Challenge. Sequence of Play: The player who rolled the high die goes first. Play moves clockwise around the table. The player can either challenge an opponent, pass, or declare a defensive turn. 1) Challenge another character by using a Weapon Action Card, casting a spell (Advanced), using a magic item (Advanced) or using a thief skill (Advanced) from one of your characters against another character in another party. Both Character Cards involved are turned face-up (if they are not already). Then the defending player may retaliate with any appropriate card or pass. The challenging player may then continue by playing an appropriate Action Card or passing, followed by the defending player, etc., until both players have passed or one of the two characters involved in the challenge has died. After the challenge is resolved, the player whose tum it is can move one of his characters from one rank to another, discard any number of Action Cards, and draw from the Action Deck(s) until he has seven cards. The player that was defending in the challenge cannot discard, but can refill his hand up to seven. It is then the next player's tum. 2) Pass - Do no actions, moving of characters, or discarding of cards. 3) Defensive turn - You can't play any Action Card that directly affects another party. Play party Defensive Cards (Advanced), allocate Magic Cards (Advanced) to characters, move any number of characters from one rank to another, discard any number of Action Cards, and draw up to seven cards from either the Weapon Action deck or the Mystic Action deck (Advanced). Remember, you can't do two defensive turns back-to- back.
The Challenge supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for The Challenge is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists The Challenge for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
The Challenge has a complexity rating of 1.4 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
The Challenge belongs to these categories: Card Game, Fantasy, and Fighting. Its main mechanics are Hand Management and Open Drafting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The Challenge are: Mark Rein•Hagen and Bruce Tarnopolski. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The Challenge as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.