
- BGG rank
- BGG #3,313
- BGG rating
- 6.6
Funemployed
- 3–20 players
- 30 min
- Complexity 1.2/5
- 2013

2006
Rules assistance for Long Live the King
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 5 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
Long Live the King is a board game released in 2006 for 5–30 players, 240 minutes per game, and ages 12 and up. It was designed by Stewart Wieck, Dale Cook, John Dashler, and Mark Rein•Hagen and its main mechanics are Storytelling, Role Playing, and Acting.
Long Live the King is a game set in the court of a medieval kingdom. The game covers the court conflicts and intriques in anticipation of the old King's demise. In a fragile monarchy, each member of the court will scheme to achieve as much influence on the coming succession as possible. And if victory seems impossible, it might be time to plan your revenge. There are seven unique characters in the game, each with its own special abilities and victory conditions. The King can be played by a Game Master but this is not mandatory, though reccomended. More players can act the roles of minor character, roleplaying the effects of the various cards being played. The seven unique characters are: Ambassador Archbishop Baron Queen Royal Bastard Steward Treasurer Long Live the King is a live-action strategy game that blends diplomacy and backstabbing with strategic control of cards and limited ressources. During the game, each player will receive money and intrique cards and use these to increase their favor with the king, make alliances with other player or further their own goals. But as each player has a unique victory condition, alliances never lasts long in the court of the king. There are three distinct phases in the game, in the Audience phase ressources are distributed, in the Diplomacy phase off-table diplomacy occurs and finally the Council Phase is where players will make and discuss petitions. There is also a heavy emphasis on roleplaying, and each card and ability is recommended to be acted out by the players, as the King can grant Favor to those who perform particularly dramatic or cunning. Game Components: 31-page Rulebook Seven Player Portfolios Royal Bag of Coin Coins of the Realm 200 cards divided into six different types
Long Live the King supports 5–30 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for Long Live the King is 240 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists Long Live the King for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
Long Live the King has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
Long Live the King belongs to these categories: Murder / Mystery, Medieval, and Negotiation. Its main mechanics are Storytelling, Role Playing, and Acting. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of Long Live the King are: Stewart Wieck, Dale Cook, John Dashler, and Mark Rein•Hagen. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists Long Live the King as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.