The Cossacks Are Coming!: The Tannenberg Campaign, 1914
BGG rank
BGG #16,790
BGG rating
6.9

The Cossacks Are Coming!: The Tannenberg Campaign, 1914

1982

Rules assistance for The Cossacks Are Coming!: The Tannenberg Campaign, 1914

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 360 min
  • 12+
  • Complexity 4.2/5

For 2 players

Rules assistant for The Cossacks Are Coming!: The Tannenberg Campaign, 1914

What would you like to know?

Answers come from the official rulebook, with the page to check.

The Cossacks Are Coming!: The Tannenberg Campaign, 1914 is a board game released in 1982 for 2 players, 360 minutes per game, and ages 12 and up. It was designed by David Bolt and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.

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About the game

The Cossacks are Coming! is an operational simulation of the World War I Tannenberg campaign in which Russian and German armies battled during August and September of 1914. The game uses weekly turns (each composed of a variable number of impulses), a map scale of five miles per hex, and battalion to brigade level units to portray the conflict. Aspects of the campaign covered by the rules include artillery, limited intelligence, reconnaissance, command control, supply, morale, and prisoners of war. 600 counters

Designers

Publishers

  • People's War Games

Questions and answers

The Cossacks Are Coming!: The Tannenberg Campaign, 1914 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.