
- BGG rank
- BGG #16,740
- BGG rating
- 6.7
Home Before the Leaves Fall: The Marne Campaign 1914
- 2–4 players
- 360 min
- Complexity 4.2/5
- 1997

1982
Rules assistance for The Cossacks Are Coming!: The Tannenberg Campaign, 1914
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
The Cossacks Are Coming!: The Tannenberg Campaign, 1914 is a board game released in 1982 for 2 players, 360 minutes per game, and ages 12 and up. It was designed by David Bolt and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.
The Cossacks are Coming! is an operational simulation of the World War I Tannenberg campaign in which Russian and German armies battled during August and September of 1914. The game uses weekly turns (each composed of a variable number of impulses), a map scale of five miles per hex, and battalion to brigade level units to portray the conflict. Aspects of the campaign covered by the rules include artillery, limited intelligence, reconnaissance, command control, supply, morale, and prisoners of war. 600 counters
The Cossacks Are Coming!: The Tannenberg Campaign, 1914 supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for The Cossacks Are Coming!: The Tannenberg Campaign, 1914 is 360 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists The Cossacks Are Coming!: The Tannenberg Campaign, 1914 for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
The Cossacks Are Coming!: The Tannenberg Campaign, 1914 has a complexity rating of 4.2 out of 5 from BoardGameGeek players, which makes it a heavy game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
The Cossacks Are Coming!: The Tannenberg Campaign, 1914 belongs to these categories: Wargame and World War I. Its main mechanics are Dice Rolling, Hexagon Grid, and Simulation. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The Cossacks Are Coming!: The Tannenberg Campaign, 1914 are: David Bolt. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The Cossacks Are Coming!: The Tannenberg Campaign, 1914 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.