
- BGG rank
- BGG #8,730
- BGG rating
- 6.5
Batman: Everybody Lies
- 2–4 players
- 120–180 min
- Complexity 1.8/5
- 2022

2019
Rules assistance for The Crusoe Crew
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
The Crusoe Crew is a board game released in 2019 for 1–4 players, 45 minutes per game, and ages 7 and up. It was designed by Shuky and its main mechanics are Storytelling, Cooperative Game, and Roles with Asymmetric Information.
In The Crusoe Crew (a.k.a. Baiam or Kuala), you embody a character in an immersive story in which your choices guide your progress. You have a character sheet akin to those used in role-playing games that tracks your possessions, your special abilities, your coins, and your victory points. In general, gameplay consists in following the comic's panels — which contain clues, riddles and traps — and making choices about where to go and what to do, while using your visual perception to collect clues and be smart enough to resolve the riddles. As in any game, you can lose — sometimes really badly! What's different with this story compared to other Graphic Novel Adventure books is that The Crusoe Crew is for 1-4 players, and each player has their own book, embodying a particular character with special powers. Work together with others (albeit separately) to progress on islands full of adventures and brain twisters!
The Crusoe Crew supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for The Crusoe Crew is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists The Crusoe Crew for ages 7 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
The Crusoe Crew has a complexity rating of 1.3 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
The Crusoe Crew belongs to these categories: Comic Book / Strip, Children's Game, and Book. Its main mechanics are Storytelling, Cooperative Game, and Roles with Asymmetric Information. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The Crusoe Crew are: Shuky. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The Crusoe Crew as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.