
- BGG rating
- 4.7
The Curse of Candelabria: 6th Player Expansion
- 2024

2024
Rules assistance for The Curse of Candelabria
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
The Curse of Candelabria is a board game released in 2024 for 3–5 players, 60–120 minutes per game, and ages 14 and up. It was designed by Gabriele Porro and Davide Carcelli and its main mechanics are Area Movement, Area Majority / Influence, and Card Play Conflict Resolution.
The Curse of Candelabria is a majority/area control and dudes-on-the-map Eurogame with a strong focus on the setting. In the game, each player controls a noble house of living candles and competes for territories on the map to earn points at the end of each of the three eras in which the game is divided. During their turn, players create new living candles and compose their layered miniatures, place tealights on the map, melt the deployed candles and activate their abilities, move, and upgrade the castle of the house. At the end of each era is a combat phase in which the conflicts and the majorities are resolved and players earn points. The goal of the game is to earn more points than the others and became the new king of Candelabria. -description from designer
The Curse of Candelabria supports 3–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for The Curse of Candelabria is 60–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists The Curse of Candelabria for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
The Curse of Candelabria has a complexity rating of 3.0 out of 5 from BoardGameGeek players, which makes it a medium-weight game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
The Curse of Candelabria belongs to these categories: Miniatures and Medieval. Its main mechanics are Area Movement, Area Majority / Influence, and Card Play Conflict Resolution. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The Curse of Candelabria are: Gabriele Porro and Davide Carcelli. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The Curse of Candelabria as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.