
- BGG rank
- BGG #772
- BGG rating
- 7.1
A Fake Artist Goes to New York
- 5–10 players
- 20 min
- Complexity 1.1/5
- 2011

2021
Rules assistance for The Diamond Swap
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 3 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
The Diamond Swap is a board game released in 2021 for 3–5 players, 20 minutes per game, and ages 9 and up. It was designed by Jun Sasaki and its main mechanics are Memory, Role Playing, and Hidden Roles.
The Diamond Swap, or すりかえだいや, is a game in which the burglar has 10 seconds in between a blackout to covertly switch out one of the coveted diamonds with a fake. And, security must work together to spot the fake using clues in the subtle size differences in the diamonds. But be careful! There are also burglars hiding among the security. Don't let them fool you in the discussion...! The Diamond Swap combines trying to spot the difference and tricking your opponents. All 30 diamond chips are slightly different in size. In this identity-concealing type game, you are divided into two groups: the burglars whose mission is to deceive, and security, who needs to see through the subtle size changes after the diamond swap. The player who draws the "burglar" card steals one of the five authentic diamonds in the center and secretly replaces it with a fake from their hand. All within the time the security guards are counting to 10 with their eyes closed. After everyone has opened their eyes, as a group, everyone has to deduce which diamond has been swapped. Though, the differences in sizes are hard to distinguish. In the midst of all this guesswork, the burglar tries to deceive the security guards and lead them astray. Sometimes the burglar isn’t alone, and has partners in crime to help with to disrupting deductions. Can security avoid being deceived by the burglars and reveal the diamond that’s been swapped?
The Diamond Swap supports 3–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for The Diamond Swap is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists The Diamond Swap for ages 9 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
The Diamond Swap has a complexity rating of 1.5 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
The Diamond Swap belongs to these categories: Party Game, Deduction, and Bluffing. Its main mechanics are Memory, Role Playing, and Hidden Roles. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The Diamond Swap are: Jun Sasaki. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The Diamond Swap as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.