The Fantasy Trip: Death Test and Death Test 2
BGG rating
7.4

Expansion for Melee & Wizard

The Fantasy Trip: Death Test and Death Test 2

2019

Rules assistance for The Fantasy Trip: Death Test and Death Test 2

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–4 players
  • 60 min
  • 10+

Rules assistant for The Fantasy Trip: Death Test and Death Test 2

What would you like to know?

Answers come from the official rulebook, with the page to check.

The Fantasy Trip: Death Test and Death Test 2 is an expansion for Melee & Wizard released in 2019 for 1–4 players, 60 minutes per game, and ages 10 and up. It was designed by Steve Jackson (I) and its main mechanics are Dice Rolling and Hexagon Grid.

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About the game

The mighty Thorsz is hiring guards. But the test is a killer. You have to make it through his labyrinth full of traps, monsters, and other would-be guards! These adventures can be played by a single player or a group of up to four. You can even play with a GM, but you don’t need one . . . these are “programmed adventures” that take you through the labyrinth. Your choices – and whether you conquer or flee – determine what paragraph you go to next. Until you succeed, gaining rewards and honor . . . or lose. Losers die. Death Test is 24 pages of murderous goodness. Death Test 2, the sequel, is twice as long and at least twice as deadly. These games use the Melee map and the Melee and Wizard rules. —description from the publisher

Questions and answers

The Fantasy Trip: Death Test and Death Test 2 supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.