
- BGG rank
- BGG #4,915
- BGG rating
- 7.3
Melee
- 2 players
- 15 min
- Complexity 2.2/5
- 1977

Rules assistance for The Fantasy Trip: Death Test and Death Test 2
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
The Fantasy Trip: Death Test and Death Test 2 is an expansion for Melee & Wizard released in 2019 for 1–4 players, 60 minutes per game, and ages 10 and up. It was designed by Steve Jackson (I) and its main mechanics are Dice Rolling and Hexagon Grid.
The mighty Thorsz is hiring guards. But the test is a killer. You have to make it through his labyrinth full of traps, monsters, and other would-be guards! These adventures can be played by a single player or a group of up to four. You can even play with a GM, but you don’t need one . . . these are “programmed adventures” that take you through the labyrinth. Your choices – and whether you conquer or flee – determine what paragraph you go to next. Until you succeed, gaining rewards and honor . . . or lose. Losers die. Death Test is 24 pages of murderous goodness. Death Test 2, the sequel, is twice as long and at least twice as deadly. These games use the Melee map and the Melee and Wizard rules. —description from the publisher
The Fantasy Trip: Death Test and Death Test 2 supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for The Fantasy Trip: Death Test and Death Test 2 is 60 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists The Fantasy Trip: Death Test and Death Test 2 for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
The Fantasy Trip: Death Test and Death Test 2 belongs to these categories: Fantasy, Fighting, and Wargame. Its main mechanics are Dice Rolling and Hexagon Grid. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The Fantasy Trip: Death Test and Death Test 2 are: Steve Jackson (I). These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The Fantasy Trip: Death Test and Death Test 2 as an expansion for Melee & Wizard. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Melee & Wizard to use it. Check that your edition of Melee & Wizard is compatible, as some expansions were revised between editions.