
- BGG rank
- BGG #2,609
- BGG rating
- 6.9
Sunset Over Water
- 1–4 players
- 20 min
- Complexity 1.7/5
- 2018

Rules assistance for The Feds: New Orleans City Card
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
The Feds: New Orleans City Card is an expansion for The Feds released in 2024 for 2–4 players, 30–45 minutes per game, and ages 12 and up. It was designed by Steve Finn and its main mechanics are Variable Player Powers, Set Collection, and Variable Set-up.
New city card given to backers of the game during the Kickstarter campaign. CRIMINALS SET UP AND UTILITY TOKEN RULES At game start, place only 6 criminals on each location and leave the remainder in the bag. Also, place 1 utility token on each location: 2 face-up and 2 face-down. At game end, the player with the most strength at a location wins the token and scores its value in points. SIREN TOKENS RULES At game start, place 1 random siren token on each location. After Step 2, if a location has a number of field agents equal to or higher than the number on the siren token, the player with the most strength (no ties) arrests any 1 criminal from that location. Then, remove the siren token. CLARIFICATIONS Infiltrate: If the flipped mole is a special agent, the player flipping the card uses the power and the owning player does not (unless the player taking the turn has flipped her own card). Patrol: A player should not try to "feel" the criminal tokens to pick a particular type.
The Feds: New Orleans City Card supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for The Feds: New Orleans City Card is 30–45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists The Feds: New Orleans City Card for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
The Feds: New Orleans City Card belongs to these categories: Card Game, Spies / Secret Agents, and Expansion for Base-game. Its main mechanics are Variable Player Powers, Set Collection, and Variable Set-up. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The Feds: New Orleans City Card are: Steve Finn. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The Feds: New Orleans City Card as an expansion for The Feds. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need The Feds to use it. Check that your edition of The Feds is compatible, as some expansions were revised between editions.