The Grand Carnival
BGG rank
BGG #1,908
BGG rating
7.5

The Grand Carnival

2020

Rules assistance for The Grand Carnival

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–4 players
  • 45–60 min
  • 12+
  • Complexity 2.2/5

For 1 player

Rules assistant for The Grand Carnival

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Answers come from the official rulebook, with the page to check.

The Grand Carnival is a board game released in 2020 for 1–4 players, 45–60 minutes per game, and ages 12 and up. It was designed by Rob Cramer and its main mechanics are Tile Placement, Square Grid, and Grid Movement.

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About the game

Ladies and gentlemen, step right up — the carnival is coming to town! In The Grand Carnival, players compete to create the most impressive carnival this town has ever seen. You'll need to carefully plan your carnival's layout, build attractions, hire staff, and manage the crowds, all while learning a few tricks of the trade. Each turn, players cover a number on their player board, then select an action. The covered number determines the effectiveness of their action — and won't become available again until the next round — so players need to think carefully about which number to use. Possible actions include: • Place a Foundation Tile: Select a foundation tile to place on your fairground. The higher the number you cover, the more tile options you have. Each tile is a 2x2 grid and is made up of construction sites and walkways. Attractions can be placed only on construction sites, whereas guests can move only on walkways, so place your tiles carefully. • Build an Attraction: Select a polyomino attraction and place it on the construction sites on your fairground. The size of the attraction you can select depends on the number you cover. Larger attractions can collect more tickets (and can be worth more points), but can be difficult for guests to move around. • Move a Guest: Select a guest token and move it along the walkways on your fairground. The distance a guest can move depends on the number you cover. If a guest moves next to an attraction, place a ticket token on that attraction. If you move enough guests, you can hire a carnival barker; barkers help guests move quickly through your carnival, but take up precious space in your fairground. After taking your action, see whether you qualify for any of the three "Tricks of the Trade" cards. Each trick has a requirement that must be met before you unlock its unique ability. Once a player unlocks a trick, each of their opponents has one turn to meet the same requirement or lose access to that trick for the rest of the game. After seven rounds, the game ends. Players earn points from sets of the same size attractions, sets of each size of attraction, carnival barkers, guests that move all the way through your park, and their tickets. The player with the most points wins! —description from the designer

Categories

Designers

Publishers

  • Maldito Games
  • Skellig Games
  • Uproarious Games

Questions and answers

The Grand Carnival supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.