
- BGG rank
- BGG #3,055
- BGG rating
- 6.7
Expeditions: Around the World
- 2–6 players
- 30–45 min
- Complexity 2.0/5
- 1996

2024
Rules assistance for The Grand Siberian
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
The Grand Siberian is a board game released in 2024 for 2–6 players, 45–155 minutes per game, and ages 14 and up. It was designed by Chris Sun and its main mechanics are Hand Management, End Game Bonuses, and Network and Route Building.
When The Journey Of A Lifetime Is Just The Beginning... Pack your backpack and board the legendary Trans-Siberian Railway. Set up a unique itinerary and travel to the most common places or find adventures off the beaten track. Choose Trains, Hitchhiking or Marshrutkas as your standard mode of transportation – a Plane or Helicopter in extremis. No matter how, reach the remotest places and indulge in unique experiences, while discovering the unknown. But be aware, not every journey goes as planned. Other travellers and unexpected events might mess with your initial plans… —description from the designer
The Grand Siberian supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for The Grand Siberian is 45–155 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists The Grand Siberian for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
The Grand Siberian belongs to these categories: Travel, Exploration, and Trains. Its main mechanics are Hand Management, End Game Bonuses, and Network and Route Building. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The Grand Siberian are: Chris Sun. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The Grand Siberian as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.