
- BGG rank
- BGG #64
- BGG rating
- 8.3
Blood on the Clocktower
- 6–21 players
- 30–120 min
- Complexity 3.0/5
- 2022

2013
Rules assistance for The Great Persuader
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
The Great Persuader is a board game released in 2013 for 3–8 players, 20–30 minutes per game, and ages 12 and up. It was designed by Ş. Ç. Barlok, C. H. Dilek, and N. Tekin and its main mechanics are Voting and Betting and Bluffing.
Each turn in The Great Persuader, two players – the "Persuaders" – try to convince another player – the "Customer" – either that their "bad" offer (e.g., "Working as a scarecrow") is good for him, or that their "good" offer (e.g., "Winning the lottery") is not what he is looking for. The Customer listens to both Persuaders, then chooses the offer from one of them. In the meantime, all of the other players bet on which Persuader will prevail. The goal of the game is to get the highest score, proving that you are the great persuader! The Great Persuader includes 220 offers as well as ten rule variants for experienced players.
The Great Persuader supports 3–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for The Great Persuader is 20–30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists The Great Persuader for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
The Great Persuader has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
The Great Persuader belongs to these categories: Party Game. Its main mechanics are Voting and Betting and Bluffing. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The Great Persuader are: Ş. Ç. Barlok, C. H. Dilek, and N. Tekin. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The Great Persuader as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.