The Hills Rise Wild!
BGG rank
BGG #10,883
BGG rating
6.4

The Hills Rise Wild!

2000

Rules assistance for The Hills Rise Wild!

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 180 min
  • 12+
  • Complexity 2.5/5

For 2 players

Rules assistant for The Hills Rise Wild!

What would you like to know?

Answers come from the official rulebook, with the page to check.

The Hills Rise Wild! is a board game released in 2000 for 2–4 players, 180 minutes per game, and ages 12 and up. It was designed by John Scott Tynes and Jesper Myrfors and its main mechanics are Variable Player Powers, Dice Rolling, and Simulation.

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About the game

[from a session report] The game is basically a miniatures game, but based on H.P. Lovecraft's Cthulhu Mythos. Each player has a "family" of misfits who are seeking to locate the legendary Necromonicon and bring it safely to their lair. Of course, to do this, they must do battle with the other families, attempting to slaughter them before they can find the treasured book. Yep ... it's mass carnage. Move, invoke special powers and battle. That's about it. Thankfully, the board is small, so you encounter your opponents by the second turn and from then on, it is a constant series of battles and deaths. That means dice rolling ... LOTS of it. Since each character has a special power, quite a bit of time is spent reading the player charts to discover what each character's powers are and how to use them.

Questions and answers

The Hills Rise Wild! supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.