The Hunters A.D. 2114: Hybrids
BGG rating
8.1

Expansion for The Hunters A.D. 2114

The Hunters A.D. 2114: Hybrids

2021

Rules assistance for The Hunters A.D. 2114: Hybrids

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–4 players
  • 30–90 min
  • 13+
  • Complexity 3.5/5

Rules assistant for The Hunters A.D. 2114: Hybrids

What would you like to know?

Answers come from the official rulebook, with the page to check.

The Hunters A.D. 2114: Hybrids is an expansion for The Hunters A.D. 2114 released in 2021 for 1–4 players, 30–90 minutes per game, and ages 13 and up. It was designed by Mateusz Albricht and its main mechanics are Variable Player Powers, Dice Rolling, and Grid Movement.

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About the game

A group of unique and exceptionally brutal machines is making surprise attacks on local inhabitants. Who or what is responsible for this new threat? The characters unwittingly become entangled in a power play within the town and participate in ruthless clashes on the streets. —description from the publisher Hybrids, a third expansion for The Hunters A.D. 2114, includes a mission book with over 37 missions, 4 double-sided scenario tiles, 25 gear tokens, as well as over 300 event, road, town, location, and enemy cards.

Questions and answers

The Hunters A.D. 2114: Hybrids supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.