
- BGG rank
- BGG #2,165
- BGG rating
- 6.5
Talisman: Revised 4th Edition
- 2–6 players
- 90 min
- Complexity 2.2/5
- 2007

Rules assistance for The Jewel in the Crown
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
The Jewel in the Crown is an expansion for Talisman released in 1985 for 2–6 players, 120 minutes per game, and ages 9 and up. It was designed by Robert Harris and its main mechanics are Variable Player Powers, Roll / Spin and Move, and Dice Rolling.
In the run up to the release of the Talisman: Expansion Set and following the release of the 2nd Edition of Talisman, Games Workshop released a number of new cards as part of an advertising feature in their house magazine, White Dwarf #72. These cards comprised the Samurai Character, Curfew & Closed Shop Adventure cards and Bolster, Transmute, Bladesharp, Resurrection & Enrich Spells. The Samurai was later officially released as part of the Talisman: The Adventure expansion. Resurrection and Transmute were later released in the French language publication, Le Héraut Citadel #4.
The Jewel in the Crown supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for The Jewel in the Crown is 120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists The Jewel in the Crown for ages 9 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
The Jewel in the Crown has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
The Jewel in the Crown belongs to these categories: Fantasy, Fighting, and Exploration. Its main mechanics are Variable Player Powers, Roll / Spin and Move, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The Jewel in the Crown are: Robert Harris. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The Jewel in the Crown as an expansion for Talisman. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need Talisman to use it. Check that your edition of Talisman is compatible, as some expansions were revised between editions.