The Keep
BGG rank
BGG #25,370
BGG rating
5.7

The Keep

1983

Rules assistance for The Keep

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 3–6 players
  • 30–60 min
  • 10+
  • Complexity 1.7/5

Rules assistant for The Keep

What would you like to know?

Answers come from the official rulebook, with the page to check.

The Keep is a board game released in 1983 for 3–6 players, 30–60 minutes per game, and ages 10 and up. It was designed by James D. Griffin and its main mechanics are Variable Player Powers, Roll / Spin and Move, and Area Movement.

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About the game

A tie-in to the horror film of the same name. One player controls the evil demon, Molasar, while the others have twelve turns to find the Hilt, the only weapon that can destroy him. It can be hidden in one of six rooms near the heart of a labyrinth. There are intriguing elements to the game; Molasar starts with twelve servants but actually has to "eat" one per turn, reducing his options in terms of blocking the searchers. Combat is handled by the attacked searcher nominating another searcher to play a combat card, which is compared against Molasar's; the loser is forced to "retreat" by the difference in values. If the searcher wins, they pick up a bonus (non-combat) card. All the searchers have (minor) special powers and Molasar has a number of one-off special cards he can play in trying to delay them. You can think of it, almost, as a very early, much simpler version of Lord of the Rings - except that in this one, one of the players gets to be Sauron!

Questions and answers

The Keep supports 3–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.