
- BGG rank
- BGG #557
- BGG rating
- 7.4
Evolution: Climate
- 2–6 players
- 60 min
- Complexity 2.7/5
- 2016

Rules assistance for The Kingdom of Crusaders: Ordonnance
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
The Kingdom of Crusaders: Ordonnance is an expansion for The Kingdoms of Crusaders released in 2011 for 2–4 players, 30 minutes per game, and ages 12 and up. It was designed by Sergey Machin and its main mechanics are Hand Management.
The Kingdom of Crusaders: Ordonnance expansion includes new cards of different types: Unit cards with more powerful armies that have a pair of matching symbols on two lines. New "Kingdom cards" that cancel a unit type at a location, probably upsetting the existing balance of power, in addition to changing the number of cards allowed at that location. "Ordonnance" cards that allow players to draw extra cards from the deck, swap units at their locations, and even destroy their opponents units. With the additional cards in Ordonnance, The Kingdom of Crusaders can now be played with up to four players, and the additional victory markers needed are included in this expansion.
The Kingdom of Crusaders: Ordonnance supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for The Kingdom of Crusaders: Ordonnance is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists The Kingdom of Crusaders: Ordonnance for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
The Kingdom of Crusaders: Ordonnance has a complexity rating of 1.0 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
The Kingdom of Crusaders: Ordonnance belongs to these categories: Card Game and Expansion for Base-game. Its main mechanics are Hand Management. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The Kingdom of Crusaders: Ordonnance are: Sergey Machin. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The Kingdom of Crusaders: Ordonnance as an expansion for The Kingdoms of Crusaders. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need The Kingdoms of Crusaders to use it. Check that your edition of The Kingdoms of Crusaders is compatible, as some expansions were revised between editions.