The King's Abbey
BGG rank
BGG #5,381
BGG rating
6.9

The King's Abbey

2016

Rules assistance for The King's Abbey

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–5 players
  • 90–180 min
  • 14+
  • Complexity 3.3/5

Rules assistant for The King's Abbey

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Answers come from the official rulebook, with the page to check.

The King's Abbey is a board game released in 2016 for 1–5 players, 90–180 minutes per game, and ages 14 and up. It was designed by Randy Rathert and its main mechanics are Dice Rolling and Worker Placement.

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About the game

In AD 1096, hope fills the air like a bird's song after a long winter, the seeming endless road of the Dark Ages may soon come to an end. For years now, warlords have roamed the land, every surface is covered with filth, and disease has ripped through towns like great tornadoes. King Sivolc has dreamed that building a great gothic structure is the answer to leave this Dark Age behind forever. But for the last decade, there has been a massive decline in the building activity, and hardly any great cultural achievements have been made. Recently, while on one of his crusades, King Sivolc met a master architect named Elias. Elias told the King about his devotion to the mortar arts and how he longed to build a structure so great that people would travel hundreds of miles just to gaze at it. This meeting created a spark that ignited the King’s dream with a fire that would burn away even the darkest of days forever. King Sivolc looks on from his castle and watches with great expectation as his dream becomes a reality. With Elias’ help, he has hired some of the greatest architects and monks in the land to complete this task. He waits patiently for this great abbey to be raised from the earth, filled with people, changing the course of history forever! The King's Abbey is a worker placement/resource management game in which each player has their own player board that represents the abbey they have been tasked to build. Players take charge of monks that are represented by ten dice as they go out and gather resources, go on crusades, construct buildings, train clergy, bring in peasants, and defend their abbey against the darkness. Each player does this by rolling their dice and then assigning each die (monk) to different places on their player board, resource boards, and crusade cards. The places on the player boards will bring in peasants and train clergy. The places on the resource boards will give them wood, grain, stone, and sand for building the various parts of their individual abbeys. Each player receives prestige (victory points) for completing crusades and constructing various things in their abbey such as towers and different kinds of buildings. The game proceeds over a total of seven rounds where the "darkness" becomes greater each round. The darkness represents things like depression, famine, raiders attacking, and other things that the Dark Ages brought with it. You fight the darkness by keeping the defenses of your abbey strong. Players are trying to have the most prestige than any other player by the end of the seventh round. After seven rounds, players add up all prestige earned. Whoever has the most prestige wins the game!

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  • Breaking Games

Questions and answers

The King's Abbey supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.