
- BGG rank
- BGG #6,879
- BGG rating
- 7.5
In the Shadows: Resistance in France 1943 - 1944
- 1–2 players
- 30–45 min
- Complexity 2.1/5
- 2025

2020
Rules assistance for The Landing: Gallipoli 1915
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

For 1 player
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Answers come from the official rulebook, with the page to check.
The Landing: Gallipoli 1915 is a board game released in 2020 for 1 player and 10–20 minutes per game. It was designed by Joe Schmidt and its main mechanics are Hand Management, Push Your Luck, and Dice Rolling.
"The Landing: Gallipoli 1915" is a narrative solitaire wargame that tells the story of the Australian and New Zealand Army Corps (Anzacs) and the landing on the beaches of Gallipoli in the early morning of April 25th, 1915. Using a combination of card-driven gameplay and action economy, you must lead your fellow Aussies and work together with your Kiwi and Indian allies in the desperate fight to take and hold the heights. Victory conditions in the game are simple. You must occupy and control the Third Ridge (7th Map Card) by the end of the Dusk Round. If you do, then you are victorious. Anything less is a loss and will result in a descent into the horrors of trench warfare. -description from designer
The Landing: Gallipoli 1915 supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for The Landing: Gallipoli 1915 is 10–20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The Landing: Gallipoli 1915 has a complexity rating of 2.0 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
The Landing: Gallipoli 1915 belongs to these categories: Card Game, Wargame, and World War I. Its main mechanics are Hand Management, Push Your Luck, and Dice Rolling. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The Landing: Gallipoli 1915 are: Joe Schmidt. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The Landing: Gallipoli 1915 as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.