The Landing: Gallipoli 1915
BGG rank
BGG #19,296
BGG rating
6.9

The Landing: Gallipoli 1915

2020

Rules assistance for The Landing: Gallipoli 1915

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1 player
  • 10–20 min
  • Complexity 2.0/5

Rules assistant for The Landing: Gallipoli 1915

For 1 player

What would you like to know?

Answers come from the official rulebook, with the page to check.

The Landing: Gallipoli 1915 is a board game released in 2020 for 1 player and 10–20 minutes per game. It was designed by Joe Schmidt and its main mechanics are Hand Management, Push Your Luck, and Dice Rolling.

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About the game

"The Landing: Gallipoli 1915" is a narrative solitaire wargame that tells the story of the Australian and New Zealand Army Corps (Anzacs) and the landing on the beaches of Gallipoli in the early morning of April 25th, 1915. Using a combination of card-driven gameplay and action economy, you must lead your fellow Aussies and work together with your Kiwi and Indian allies in the desperate fight to take and hold the heights. Victory conditions in the game are simple. You must occupy and control the Third Ridge (7th Map Card) by the end of the Dusk Round. If you do, then you are victorious. Anything less is a loss and will result in a descent into the horrors of trench warfare. -description from designer

Questions and answers

The Landing: Gallipoli 1915 supports 1 player according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.