The Last Hundred Yards: Volume 5 – For King & Country
BGG rating
8.3

Expansion for The Last Hundred Yards

The Last Hundred Yards: Volume 5 – For King & Country

2025

Rules assistance for The Last Hundred Yards: Volume 5 – For King & Country

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–2 players
  • 60–180 min
  • 14+
  • Complexity 3.0/5

Rules assistant for The Last Hundred Yards: Volume 5 – For King & Country

What would you like to know?

Answers come from the official rulebook, with the page to check.

The Last Hundred Yards: Volume 5 – For King & Country is an expansion for The Last Hundred Yards released in 2025 for 1–2 players, 60–180 minutes per game, and ages 14 and up. It was designed by Mike Denson and its main mechanics are Dice Rolling, Grid Movement, and Modular Board.

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About the game

The Last Hundred Yards Volume 5: For King & Country joins the Last Hundred Yards family as British and Canadian Forces retake western Europe from German occupation. The pack contains ten/twelve Missions that occurred in 1944 during the Normandy landings and breakout phases from June through August and Operation Market Garden in the Netherlands in September. By 1944, the Red Devils of the British 1st Airborne had a proud tradition of parachute and glider drops in North Africa and Crete. In For King & Country, you will take the experience gained from Airborne over Europe and extend it to these British elite forces for airborne missions into Arnhem as part of Operation Market Garden and behind the German lines at the Caen Canal in the dark hours before D-Day. For King & Country is tactical small-unit combat in post D-Day France and the Netherlands with missions focused on British, Canadian, and German forces. Players must own The Last Hundred Yards Volumes 1 and 2 to play For King & Country. . —description from the publisher

Questions and answers

The Last Hundred Yards: Volume 5 – For King & Country supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.