
- BGG rank
- BGG #39
- BGG rating
- 8.1
Mage Knight Board Game
- 1–4 players
- 60–240 min
- Complexity 4.4/5
- 2011

Expansion for The Lord of the Rings: Journeys in Middle-Earth
Rules assistance for The Lord of the Rings: Journeys in Middle-Earth – Hunt for the Ember Crown
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
The Lord of the Rings: Journeys in Middle-Earth – Hunt for the Ember Crown is an expansion for The Lord of the Rings: Journeys in Middle-Earth released in 2019 for 1–5 players, 60–120 minutes per game, and ages 14 and up. Its main mechanics are Variable Player Powers, Role Playing, and Modular Board.
Digital Only Content, added as DLC in the App on various platforms. The roads of Bree-land are beset by marauding Wargs, bolder and cleverer than the land has known in many years. The Thain of the Shire has been slow to react, for (say the rumors) something else darkens his thoughts. The Thain has welcomed odd visitors into his home, and he has kept everyone tight-lipped about what troubles him so. With the Thain so distracted, the task falls to you to secure the Shire, as only bold heroes dare travel the wilderness in these troubled times… —description from the publisher
The Lord of the Rings: Journeys in Middle-Earth – Hunt for the Ember Crown supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for The Lord of the Rings: Journeys in Middle-Earth – Hunt for the Ember Crown is 60–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists The Lord of the Rings: Journeys in Middle-Earth – Hunt for the Ember Crown for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
The Lord of the Rings: Journeys in Middle-Earth – Hunt for the Ember Crown has a complexity rating of 2.4 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
The Lord of the Rings: Journeys in Middle-Earth – Hunt for the Ember Crown belongs to these categories: Fantasy, Fighting, and Adventure. Its main mechanics are Variable Player Powers, Role Playing, and Modular Board. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists The Lord of the Rings: Journeys in Middle-Earth – Hunt for the Ember Crown as an expansion for The Lord of the Rings: Journeys in Middle-Earth. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need The Lord of the Rings: Journeys in Middle-Earth to use it. Check that your edition of The Lord of the Rings: Journeys in Middle-Earth is compatible, as some expansions were revised between editions.