
- BGG rank
- BGG #80
- BGG rating
- 7.9
Mansions of Madness: Second Edition
- 1–5 players
- 120–180 min
- Complexity 2.7/5
- 2016

Expansion for The Lord of the Rings: Journeys in Middle-Earth
Rules assistance for The Lord of the Rings: Journeys in Middle-Earth – Poison Promise
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

What would you like to know?
Answers come from the official rulebook, with the page to check.
The Lord of the Rings: Journeys in Middle-Earth – Poison Promise is an expansion for The Lord of the Rings: Journeys in Middle-Earth released in 2022 for 1–5 players, 60–120 minutes per game, and ages 14 and up. It was designed by Grace Holdinghaus and its main mechanics are Role Playing, Modular Board, and Cooperative Game.
Poison Promise is the third downloadable campaign available for purchase through the Journeys in Middle-earth companion app, offering a completely new set of quests and challenges. This campaign uses elements from both the Core Set and the Spreading War expansion, which means you will need both products in order to play. With a branching storyline full of twists and traitors and different endings depending on your choices and actions, you won’t want to miss out on the game’s longest campaign yet! -description from publisher's website
The Lord of the Rings: Journeys in Middle-Earth – Poison Promise supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for The Lord of the Rings: Journeys in Middle-Earth – Poison Promise is 60–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists The Lord of the Rings: Journeys in Middle-Earth – Poison Promise for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
The Lord of the Rings: Journeys in Middle-Earth – Poison Promise belongs to these categories: Fantasy, Fighting, and Adventure. Its main mechanics are Role Playing, Modular Board, and Cooperative Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The Lord of the Rings: Journeys in Middle-Earth – Poison Promise are: Grace Holdinghaus. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The Lord of the Rings: Journeys in Middle-Earth – Poison Promise as an expansion for The Lord of the Rings: Journeys in Middle-Earth. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need The Lord of the Rings: Journeys in Middle-Earth to use it. Check that your edition of The Lord of the Rings: Journeys in Middle-Earth is compatible, as some expansions were revised between editions.