
- BGG rank
- BGG #80
- BGG rating
- 7.9
Mansions of Madness: Second Edition
- 1–5 players
- 120–180 min
- Complexity 2.7/5
- 2016

Expansion for The Lord of the Rings: Journeys in Middle-Earth
Rules assistance for The Lord of the Rings: Journeys in Middle-earth – The Haunting of Dale
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
The Lord of the Rings: Journeys in Middle-earth – The Haunting of Dale is an expansion for The Lord of the Rings: Journeys in Middle-Earth released in 2020 for 1–5 players, 60–120 minutes per game, and ages 14 and up. Its main mechanics are Variable Player Powers, Role Playing, and Modular Board.
Digital Only Content, added as DLC in the App on various platforms. “Then the people of Harrowdale shut fast their doors and shroud their windows and are afraid. But the Dead come seldom forth and only at times of great unquiet and coming death.” –J.R.R. Tolkien, The Return of the King The road of your journey has led you this time to the Kingdom of Dale. A shadow has risen over this great realm of Men, and now King Bain must call upon heroes in order to investigate disturbing rumors and restore peace to his kingdom. It is once again time for a new adventure. Fantasy Flight Games is pleased to announce two new products for The Lord of the Rings: Journeys in Middle-earth: The Haunting of Dale downloadable campaign Haunting of Dale is the second downloadable campaign available for purchase through the Journeys in Middle-earth companion app, offering a completely new set of quests and challenges that require both the Core Set and the new Shadowed Paths expansion to play. With thirteen new adventures and a branching storyline full of mystery and intrigue in and around the Kingdom of Dale, the trials presented by this campaign are sure to thrill even the most experienced Fellowship. The party has been summoned by King Bain, son of Bard the Bowman and current ruler of Dale. Concerning rumors have emerged of a dangerous shade stalking the land, cattle have been vanishing or turning up dead, and tensions are rising with the neighboring Dwarves in Erebor. At the behest of King Bain, you must convince the council of Dale that you are capable of investigating these rumors and—hopefully—able to combat the shade as well. However, time is of the essence, and there are more rumors than you will have the opportunity to chase. In Haunting of Dale, players will learn of multiple rumors regarding the shade and other events surrounding the region of Dale. They will need to decide which rumors to pursue, knowing that they cannot pursue all of them in a single playthrough. Depending on which leads they follow, the players will explore not only Dale and its surrounding farms and wilderness, but also the neighboring Erebor, where the party can seek the shade while gaining the friendship of the Longbeard Dwarves. These multiple branching paths make every playthrough of the Haunting of Dale campaign unique, allowing players to return to Dale again and again for plenty of thrilling adventures. -description from the publisher's website
The Lord of the Rings: Journeys in Middle-earth – The Haunting of Dale supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for The Lord of the Rings: Journeys in Middle-earth – The Haunting of Dale is 60–120 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists The Lord of the Rings: Journeys in Middle-earth – The Haunting of Dale for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
The Lord of the Rings: Journeys in Middle-earth – The Haunting of Dale has a complexity rating of 2.8 out of 5 from BoardGameGeek players, which makes it a medium-light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
The Lord of the Rings: Journeys in Middle-earth – The Haunting of Dale belongs to these categories: Fantasy, Fighting, and Adventure. Its main mechanics are Variable Player Powers, Role Playing, and Modular Board. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The catalogue lists The Lord of the Rings: Journeys in Middle-earth – The Haunting of Dale as an expansion for The Lord of the Rings: Journeys in Middle-Earth. Expansions add new content, rules or scenarios to the base game and usually cannot be played on their own, so you need The Lord of the Rings: Journeys in Middle-Earth to use it. Check that your edition of The Lord of the Rings: Journeys in Middle-Earth is compatible, as some expansions were revised between editions.