The Lord of the Rings Strategy Battle Game: The Fallen Realms
BGG rating
6.8

Expansion for The Lord of the Rings: Strategy Battle Game

The Lord of the Rings Strategy Battle Game: The Fallen Realms

2012

Rules assistance for The Lord of the Rings Strategy Battle Game: The Fallen Realms

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 12+

Rules assistant for The Lord of the Rings Strategy Battle Game: The Fallen Realms

What would you like to know?

Answers come from the official rulebook, with the page to check.

The Lord of the Rings Strategy Battle Game: The Fallen Realms is an expansion for The Lord of the Rings: Strategy Battle Game released in 2012 ages 12 and up. Its main mechanics are Variable Player Powers, Area Movement, and Dice Rolling.

Similar games

About the game

There are many armies that fight for the Dark Lord, including several realms of men. Some, like the Easterlings, followed the path of darkness willingly and worship Sauron as a divine being; whereas others were cast out of their homes and fight alongside it him out of revenge - men such as the Haradrim. Amongst these mighty armies of Evil Men lie the Uruk-hai, a different race altogether. Bred in the fire pits beneath the fortress of Isengard, they are stronger, braver and better armoured than any Orc could ever hope to be. With these armies fighting alongside those of Mordor, there is little hope for the Free People of Middle Earth. This 48-page Sourcebook for The Lord of the Rings contains all the rules you'll need to field an army from The Fallen Realms (including the Uruk-hai, Haradrim, Easterlings and the Variags of Khand), as well as detailed background information and scenarios. You must possess a copy of The Lord of the Rings Strategy Battle Game in order to use the contents of this book.

Questions and answers

The catalogue lists The Lord of the Rings Strategy Battle Game: The Fallen Realms for ages 12 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.