
- BGG rank
- BGG #877
- BGG rating
- 8.4
The Lord of the Rings: The Two Towers – Trick-Taking Game
- 1–4 players
- 20 min
- Complexity 2.3/5
- 2026

2024
Rules assistance for The Lord of the Rings: The Fellowship of the Ring – Trick-Taking Game
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 1 player

What would you like to know?
Answers come from the official rulebook, with the page to check.
The Lord of the Rings: The Fellowship of the Ring – Trick-Taking Game is a board game released in 2024 for 1–4 players, 20 minutes per game, and ages 10 and up. It was designed by Bryan Bornmueller and its main mechanics are Cooperative Game, Communication Limits, and Scenario / Mission / Campaign Game.
The Fellowship of the Ring: Trick-Taking Game is a co-operative card game that plays out over eighteen chapters that lead players through the events of the novel The Fellowship of the Ring. The chapters can be played in any order, but ideally you play them in sequence. In each chapter, each player takes a different character role — Frodo, Gandalf, Sam, Pippin, Farmer Maggot, etc. — and each character has a condition that must be met in order to pass the chapter and advance in the story. Frodo needs to capture ring cards, for example, while Pippin wants to take as few tricks as possible. As you advance through the chapters, new characters, items, and challenges are introduced to the game. The deck consists of 37 cards, with one card being set aside as "lost" each hand. Whoever is dealt the One Ring becomes Frodo, then other players choose from the available characters based on their hand. The One Ring is the game's only trump card, but initially rings can't be led until someone plays one off-suit. In the two-player game, one hand of cards is dealt to a dummy player, with some cards being face up and others face down. This dummy is assigned a character, and one of the human players will play cards for it based on which cards are free to be played. In the solitaire game, one player plays four hands of face-up cards, with each hand being assigned a character and only a few cards being available at a time. After you play a trick, deal each hand a new card. If you own The Fellowship of the Ring: Trick-Taking Game, you can add the following characters to this version of the Road Goes Ever On...: Bilbo (Peculiar), Gandalf (Grey Wizard), Gildor Inglorion, Fatty Bolger, Tom Bombadil, Goldberry, Barliman, Glorfindel, Bill the Pony, Glóin, Arwen, Boromir (Captain of Gondor), Gwaihir, Shadowfax (Lord of Horses), Radagast, Gandalf (Servant of the Secret Fire), Galadriel, and Celeborn.
The Lord of the Rings: The Fellowship of the Ring – Trick-Taking Game supports 1–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for The Lord of the Rings: The Fellowship of the Ring – Trick-Taking Game is 20 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists The Lord of the Rings: The Fellowship of the Ring – Trick-Taking Game for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
The Lord of the Rings: The Fellowship of the Ring – Trick-Taking Game has a complexity rating of 1.9 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
The Lord of the Rings: The Fellowship of the Ring – Trick-Taking Game belongs to these categories: Card Game, Fantasy, and Adventure. Its main mechanics are Cooperative Game, Communication Limits, and Scenario / Mission / Campaign Game. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The Lord of the Rings: The Fellowship of the Ring – Trick-Taking Game are: Bryan Bornmueller. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The Lord of the Rings: The Fellowship of the Ring – Trick-Taking Game as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.