The Manhattan Project: Energy Empire – Cold War
BGG rating
7.9

Expansion for The Manhattan Project: Energy Empire

The Manhattan Project: Energy Empire – Cold War

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Rules assistance for The Manhattan Project: Energy Empire – Cold War

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 60–120 min
  • 13+
  • Complexity 3.3/5

Rules assistant for The Manhattan Project: Energy Empire – Cold War

What would you like to know?

Answers come from the official rulebook, with the page to check.

The Manhattan Project: Energy Empire – Cold War is an expansion for The Manhattan Project: Energy Empire released in 2022 for 1–5 players, 60–120 minutes per game, and ages 13 and up. It was designed by Tom Jolly and Luke Laurie and its main mechanics are Variable Player Powers, Income, and Dice Rolling.

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About the game

After the bombs fell on Hiroshima and Nagasaki, and the dust settled from World War II, the nations of the world rebuilt their economies and infrastructure, and the atomic age began. Nations forged alliances through strong diplomacy. They built rockets and satellites and began the space race. They constructed enough nuclear missiles to destroy the world many times over. Their spies were around every corner. The Cold War had begun. The Manhattan Project: Energy Empire – Cold War adds new levels of strategy and options to The Manhattan Project: Energy Empire. The various components in this expansion are divided into separate modules. Players may pick and choose the modules they like best to customize their game, or even choose to eventually add all of the modules to their game. It is recommended that these modules be added to Energy Empire gradually and not all at once. The Cold War expansion adds many more opportunities for player interaction, and creates many more varied ways to win. It also adds a Clash of Netions solitaire game.

Questions and answers

The Manhattan Project: Energy Empire – Cold War supports 1–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.