
- BGG rank
- BGG #12,005
- BGG rating
- 7.0
Pocket Paragons
- 2 players
- 3–15 min
- Complexity 1.8/5
- 2020

2025
Rules assistance for The Massive-Verse Fighting Card Game
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 2 players

What would you like to know?
Answers come from the official rulebook, with the page to check.
The Massive-Verse Fighting Card Game is a board game released in 2025 for 2 players, 5–10 minutes per game, and ages 14 and up. It was designed by Brian McKay and its main mechanics are Variable Player Powers, Hand Management, and Simultaneous Action Selection.
The Massive-Verse Fighting Card Game is cross-over fighting game of snappy strategy and big reads. Take their HP down to 0 or deliver a carefully placed Execute to take your opponent out in an instant! An analog fighting game of both epic and tiny portions. Featuring 8 Characters from the world of the Massive-Verse! Both players secretly select one ability from their hand to play this round, placing them face-down on the table in front of them. Once both players have selected their ability, turn both cards face up and proceed to the Resolution Phase. In Standard Mode, play with 1 Paragon each in a single game or best of 3. In Legacy and Conquest Mode, both players choose a team of 3 Paragons to play in succession. In Legacy Mode, defeat all three of your enemy’s Paragons to win! In Conquest Mode, win one game with each of your three Paragons to win the match. —description from the publisher
The Massive-Verse Fighting Card Game supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.
The listed playing time for The Massive-Verse Fighting Card Game is 5–10 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists The Massive-Verse Fighting Card Game for ages 14 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
The Massive-Verse Fighting Card Game has a complexity rating of 1.6 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
The Massive-Verse Fighting Card Game belongs to these categories: Card Game, Fighting, and Bluffing. Its main mechanics are Variable Player Powers, Hand Management, and Simultaneous Action Selection. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The Massive-Verse Fighting Card Game are: Brian McKay. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The Massive-Verse Fighting Card Game as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.