
- BGG rank
- BGG #3,860
- BGG rating
- 8.2
Mega Empires: The West
- 5–9 players
- 180–780 min
- Complexity 3.2/5
- 2019

2004
Rules assistance for The Mutiny on Little Blue
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

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Answers come from the official rulebook, with the page to check.
The Mutiny on Little Blue is a board game released in 2004 for 3–7 players, 45 minutes per game, and ages 10 and up. It was designed by Kristian Amundsen Østby and its main mechanics are Variable Player Powers, Set Collection, and Trading.
The Mutiny on Little Blue is a negotiation game for 3-7 players, with a playing time of 45-60 minutes. The goal of the game is to collect the biggest share of different kinds of treasures; preferentially by lying, tricking and trading. The ship ”Little Blue” is sailing from island to island, on a hunt for treasures and riches. There are 7 people on board: The Captain himself, the captain’s close friend Albert, the Digger who will dig for the treasures, the Gunner who will keep the natives at an arm’s reach from the adventurers, the untrustworthy Boatsman, and, of course, two Mutineers who are just waiting for the right moment to seize command of the ship. Every time the ship reaches a new island, the Captain must choose one other crew member to take with him ashore to find treasures. The others must stay behind and look after the ship. The Captain, however, is a very old and senile man. His eyesight is bad, and on top of that, it is a very dark and foggy night. So it is very difficult for him to know who is who among the crew members. To get ashore with the Captain, and get a fair (?) share of the treasures, the crew members are willing to do whatever it takes to fool the poor Captain: Including lying, tricking and conspiring.
The Mutiny on Little Blue supports 3–7 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for The Mutiny on Little Blue is 45 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists The Mutiny on Little Blue for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
The Mutiny on Little Blue has a complexity rating of 1.3 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
The Mutiny on Little Blue belongs to these categories: Bluffing, Adventure, and Nautical. Its main mechanics are Variable Player Powers, Set Collection, and Trading. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The Mutiny on Little Blue are: Kristian Amundsen Østby. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The Mutiny on Little Blue as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.