Mad Monks and Relics: The Search for the Holy Grail
BGG rank
BGG #23,667
BGG rating
6.0

Mad Monks and Relics: The Search for the Holy Grail

1995

Rules assistance for Mad Monks and Relics: The Search for the Holy Grail

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 3–5 players
  • 180 min
  • Complexity 2.3/5

For 3 players

Rules assistant for Mad Monks and Relics: The Search for the Holy Grail

What would you like to know?

Answers come from the official rulebook, with the page to check.

Mad Monks and Relics: The Search for the Holy Grail is a board game released in 1995 for 3–5 players and 180 minutes per game. It was designed by Randy Moorehead and its main mechanics are Variable Player Powers, Take That, and Race.

Similar games

About the game

Players are historical 'wise men' in 13th C wandering across Europe piecing together information in a quest to find the Holy Grail. Players accumulate scraps of information from various obscure texts, trading information with other wandering scholars they may find, all the time trying to manage limited resources and avoid disasters in the form of bandits, inquisitions, and the plague.

Questions and answers

Mad Monks and Relics: The Search for the Holy Grail supports 3–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.