The Naval SITREP: The Journal of Naval Miniatures Wargaming #8
BGG rating
8.0

Expansion for Command at Sea: 4th Edition – War at Sea 1926-1955

The Naval SITREP: The Journal of Naval Miniatures Wargaming #8

1996

Rules assistance for The Naval SITREP: The Journal of Naval Miniatures Wargaming #8

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–8 players
  • 60 min
  • 12+

Rules assistant for The Naval SITREP: The Journal of Naval Miniatures Wargaming #8

What would you like to know?

Answers come from the official rulebook, with the page to check.

The Naval SITREP: The Journal of Naval Miniatures Wargaming #8 is an expansion for Command at Sea: 4th Edition – War at Sea 1926-1955 released in 1996 for 2–8 players, 60 minutes per game, and ages 12 and up. It was designed by Dave Schueler and Larry Bond and its main mechanics are Dice Rolling.

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About the game

The Naval SITREP is published twice a year by the Admiralty Trilogy Group. It supports the Admiralty Trilogy game system (Fear God and Dread Naught, Command at Sea and Harpoon) with scenarios, articles on history and technology, and rules expansions & corrections. The Naval SITREP Issue #8 was published in July 1996. Table of contents: Command at Sea Scenario: Derailing the Express Supermarina Errata PT boat rocket launchers PT boat pecifications Harpoon Scenario: Rough Riders Platforms Specifications: Thai CVH Chakri Narubet Spanish VA.2 Matador II Japanese Kagero-class DD Japanese A6M2 Zero Fighter

Questions and answers

The Naval SITREP: The Journal of Naval Miniatures Wargaming #8 supports 2–8 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.