The Necrohamster: Looting Hell
BGG rating
7.4

Expansion for The Necrohamster

The Necrohamster: Looting Hell

2025

Rules assistance for The Necrohamster: Looting Hell

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 10–20 min
  • 7+

Rules assistant for The Necrohamster: Looting Hell

What would you like to know?

Answers come from the official rulebook, with the page to check.

The Necrohamster: Looting Hell is an expansion for The Necrohamster released in 2025 for 2–6 players, 10–20 minutes per game, and ages 7 and up. It was designed by Greg Dyson and its main mechanics are Hand Management, Set Collection, and Simultaneous Action Selection.

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About the game

Delve into Hell, loot powerful artefacts, and recruit demons in the expansion to The Necrohamster card game! This expansion includes 45 new creature cards (13 unique designs), a new Title card, 3 new Artefact cards as well as a bunch of other exanimate cards required to play the game. Looting Hell also expands the player count up to 2-6 players (with just one copy of the base game required). The main themes for Looting Hell are delving into Hell and pilfering powerful artefacts. Artefacts are unique cards that start under no-one's control, and are acquired by summoning their corresponding creature. These artefacts are powerful cards, and much coveted by all Necrohamsters. If another player subsequently plays a card that allows them to take that artefact, then they will take it from the player who currently possess it. Also included in Looting Hell are numerous denziens of Hell, new creatures and monsters that all Necrohamsters can recruit to their cause. There are also new skeletal, spirit, and zombie reinforcements. These are cards which synergise with the both base game and expansion, opening up new combinations and avenues of play. —description from the designer

Questions and answers

The Necrohamster: Looting Hell supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.