The Others: 7 Sins – Gamma Team Expansion
BGG rating
7.8

Expansion for The Others

The Others: 7 Sins – Gamma Team Expansion

2016

Rules assistance for The Others: 7 Sins – Gamma Team Expansion

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–5 players
  • 90 min
  • 14+
  • Complexity 3.0/5

Rules assistant for The Others: 7 Sins – Gamma Team Expansion

What would you like to know?

Answers come from the official rulebook, with the page to check.

The Others: 7 Sins – Gamma Team Expansion is an expansion for The Others released in 2016 for 2–5 players and ages 14 and up. It was designed by Eric M. Lang and its main mechanics are Variable Player Powers, Dice Rolling, and Area Majority / Influence.

Similar games

About the game

The Gamma Team expansion consists of 5 heroes, including a Leader, a Bruiser, a Sniper, and two Fixers. Gamma Team brings 12 more Upgrade cards to shuffle into your inventory deck, adding more variety and different strategies for the heroes. There are 6 different cards, with 2 copies each, featuring things like Inner Peace training which can be sacrificed to reset your Corruption, and a Bionic Arm that grants +1 dice to both Fight and Skill rolls. This expansion also gives heroes 3 extra Hero Dice for their powered-up rolls. It includes as well 5 new map tiles.

Designers

Publishers

  • Edge Entertainment
  • Portal Games
  • Asterion Press
  • CMON Global Limited
  • Cool Mini Or Not
  • Guillotine Games

Questions and answers

The Others: 7 Sins – Gamma Team Expansion supports 2–5 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.