The Perfect 10
BGG rank
BGG #14,713
BGG rating
5.9

The Perfect 10

2003

Rules assistance for The Perfect 10

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 30 min
  • 12+
  • Complexity 1.9/5

For 2 players

Rules assistant for The Perfect 10

What would you like to know?

Answers come from the official rulebook, with the page to check.

The Perfect 10 is a board game released in 2003 for 2–6 players, 30 minutes per game, and ages 12 and up. It was designed by Keith Dugald (I) and its main mechanics are Team-Based Game.

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About the game

The Perfect Ten is a knock-down, drag-out battle of wits where two teams race to score a perfect ten correct answers in ten different categories. The categories are Geography, Sports, Science, History, Quotes, Music, Literature, Nature, Arts, and Movies. Each question has four possible answers, and teammates must work together to pick the best answer for each question. Once teams finish answering their ten questions, they flip over the 3-D game board and score the other team's answers. Now here's where it gets tricky – you'll find out how many answers you got right, but not which answers you got right. During the next round, you might change answers that were already right, and leave answers alone that were wrong! Counting to 10 was never this hard! Teams will continue playing each round until one team scores The Perfect Ten. This game requires trivia smarts, teamwork, strategy and a little luck! Game comes with 50 question strips, 2 pillars, 2 frames, 1 magnetic game board, 1 scoring platform, 1 plastic question holder, 2 plastic stoppers, 2 moving pegs, 20 yellow scoring magnets, 60 blue colored magnets, 60 white colored magnets, 60 purple colored magnets, 60 green colored magnets, and game instructions. For 2 - 6 players, Ages 12 and up

Categories

Publishers

  • Ravensburger AG
  • University Games

Questions and answers

The Perfect 10 supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.