The Phantom Society
BGG rank
BGG #11,981
BGG rating
5.8

The Phantom Society

2013

Rules assistance for The Phantom Society

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 20 min
  • 8+
  • Complexity 1.5/5

For 2 players

Rules assistant for The Phantom Society

What would you like to know?

Answers come from the official rulebook, with the page to check.

The Phantom Society is a board game released in 2013 for 2–4 players, 20 minutes per game, and ages 8 and up. It was designed by Hervé Marly and Frédéric Colombier and its main mechanics are Grid Movement, Secret Unit Deployment, and Team-Based Game.

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About the game

Welcome to Scotland, a country famous for its whisky, the Highlands, its castles, and, of course...its ghosts! The Phantom Society is a ghost-hunting game in which you play as sly spirits seeking to ruin a manor hotel or, if you prefer, intrepid ectoplasm hunters who are a bit destructive around the edges but who also never falter in pursuit of their prey. For the ghosts, the goal is to inflict at least £45,000 of damage (in tribute to Special 45 – Old Faydhutee Single Malt) on the manor, whether it is inflicted by the ghosts or the hunters. The ghost hunters want to stop the ghosts before they achieve their objective. The dual-level game board represents a manor floor composed of 36 rooms, with each room being a tile representing a value from £1,000 to £6,000; each of the four ghosts corresponds to a room type and will hide beneath a tile of this type, starting its devastation of the hotel by removing tiles adjacent to the one it's hidden beneath. The ghost hunters must try to determine where the ghosts are hiding based upon the tiles destroyed. While doing this, though, the ghost hunters will also remove tiles – thus destroying them and adding to the total damage – to see whether a ghost is hidden beneath. The ghost hunters must think carefully and logically over which tiles to remove while the ghosts have to use cunning and psychology in order to cloud their investigation and remain concealed. Will the manor come through this madness intact?

Questions and answers

The Phantom Society supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.