
- BGG rating
- 6.6
The Werewolves of Miller's Hollow: New Moon
- 8–18 players
- 30 min
- Complexity 1.5/5
- 2005

2001
Rules assistance for The Werewolves of Miller's Hollow
Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.
For 8 players

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Answers come from the official rulebook, with the page to check.
The Werewolves of Miller's Hollow is a board game released in 2001 for 8–18 players, 30 minutes per game, and ages 10 and up. It was designed by Philippe des Pallières and Hervé Marly and its main mechanics are Variable Player Powers, Player Elimination, and Role Playing.
Werewolves of Miller's Hollow is a game that takes place in a small village which is haunted by werewolves. Each player is secretly assigned a role - Werewolf, Ordinary Townsfolk, or special character such as The Sheriff, The Hunter, the Witch, the Little Girl, The Fortune Teller and so on... There is also a Moderator player who controls the flow of the game. The game alternates between night and day phases. At night, the Werewolves secretly choose a Villager to kill. During the day, the Villager who was killed is revealed and is out of the game. The remaining Villagers (normal and special villagers alike) then deliberate and vote on a player they suspect is a Werewolf, helped (or hindered) by the clues the special characters add to the general deliberation. The chosen player is "lynched", reveals their role, and is out of the game. Werewolf is a social game that requires no equipment to play, and can accommodate almost any large group of players. The Werewolves of Miller's Hollow/les Loups-Garous de Thiercelieux/Die Werwölfe von Düsterwald is a published version arranged by Hervé Marly and Philippe des Pallières and published by Lui-même, 2001 for 8-23 players. This has been nominated for the 2003 Spiel des Jahres award. Werewolves of Miller's Hollow is a separate game from Werewolf, and was split from that entry at the request of asmodee.
The Werewolves of Miller's Hollow supports 8–18 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.
The listed playing time for The Werewolves of Miller's Hollow is 30 minutes. This is the publisher’s estimate for a full game. The actual duration depends on the group, the player count and familiarity with the rules: first sessions usually run longer, while experienced groups often finish faster. Setup and teaching time are not included in this estimate.
The catalogue lists The Werewolves of Miller's Hollow for ages 10 and up. This is the publisher’s recommendation and reflects reading demands, rule complexity and small components rather than theme alone. Younger players can often join with help from an adult, so check the age guidance on your edition and consider your group’s experience with board games.
The Werewolves of Miller's Hollow has a complexity rating of 1.3 out of 5 from BoardGameGeek players, which makes it a light game. The rating reflects how much rules knowledge, planning and decision-making a typical game demands. Expect a longer first teach for heavier games, and use a preparation guide before game night.
The Werewolves of Miller's Hollow belongs to these categories: Party Game, Deduction, and Murder / Mystery. Its main mechanics are Variable Player Powers, Player Elimination, and Role Playing. Categories describe the theme and setting of a game, while mechanics describe what players actually do on their turns. Each mechanic links to a catalogue hub with similar games, which helps when you want something comparable.
The credited designers of The Werewolves of Miller's Hollow are: Philippe des Pallières and Hervé Marly. These credits come from the published game data and name the people responsible for the game’s design, not its illustrators or publishers. Designer pages on MeepleRules collect other titles by the same designers, which helps when you enjoy a game and want to find similar ones.
The catalogue lists The Werewolves of Miller's Hollow as a base game. It can be played on its own with the components in the box and does not require any other title. Expansions, if any exist, add new content or rules on top of it and are listed separately in the catalogue with a link back to this base game.