The Rough Riders: A Volley, Bayonet, & Glory Supplement, volume 2
BGG rating
8.0

Expansion for Volley & Bayonet

The Rough Riders: A Volley, Bayonet, & Glory Supplement, volume 2

1999

Rules assistance for The Rough Riders: A Volley, Bayonet, & Glory Supplement, volume 2

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–4 players
  • 120 min
  • 12+

Rules assistant for The Rough Riders: A Volley, Bayonet, & Glory Supplement, volume 2

What would you like to know?

Answers come from the official rulebook, with the page to check.

The Rough Riders: A Volley, Bayonet, & Glory Supplement, volume 2 is an expansion for Volley & Bayonet released in 1999 for 2–4 players, 120 minutes per game, and ages 12 and up. It was designed by Frank Chadwick and Greg Novak (I) and its main mechanics are Dice Rolling, Simulation, and Measurement Movement.

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About the game

From the Introduction The use of Volley, Bayonet, and Glory 'Battalion Scale' as a suggested set of rules for this period came about as Frank Chadwick and Greg Novak discussed how to portray the Spanish American War. It is a 'modern' war in that the majority of the weapons will be used to usher in the First World War. Yet on the other hand it is one of the last black powder wars of the 19th Century. As this war did not last long enough to evolve tactics of its own, and was in many ways a rerun of the American Civil War in regard to the American Army, they decided to treat it as the end point of the Volley, Bayonet, & Glory rules, and offer a two volume supplement for those rules as part of this booklet. Volume Two Contains: A Miniatures Campaign for Western Cuba The Uniforms of the Spanish Army The Uniforms of the American Army The Uniforms of the Cuban Army Volley, Bayonet, & Glory for the Spanish American War Las Guasimas & El Caney Scenario's & Orders of Battle for Volley, Bayonet, & Glory

Questions and answers

The Rough Riders: A Volley, Bayonet, & Glory Supplement, volume 2 supports 2–4 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.