Combined Arms: Command Decision Series Game
BGG rank
BGG #17,816
BGG rating
7.2

Combined Arms: Command Decision Series Game

1988

Rules assistance for Combined Arms: Command Decision Series Game

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2 players
  • 240 min
  • 12+
  • Complexity 3.0/5

For 2 players

Rules assistant for Combined Arms: Command Decision Series Game

What would you like to know?

Answers come from the official rulebook, with the page to check.

Combined Arms: Command Decision Series Game is a board game released in 1988 for 2 players, 240 minutes per game, and ages 12 and up. It was designed by Frank Chadwick and its main mechanics are Dice Rolling.

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About the game

Combined Arms, modern miniature wargaming Modern combat is fast, furious, and deadly. Both NATO and the Warsaw Pact emphasize the value of mobility and firepower, and this doctrine is expressed in a vast and technologically sophisticated array of weapons. Laser range-finders, thermal sights, radar-seeking missiles, and counter battery radar all add to the accelerated pace which is the trademark of modern combat. Combined Arms has been designed to portray the machines, the speed, and the confusion of the modern battlefield within a playable miniatures rules system. Based on the popular Command Decision rules for World War II miniatures wargaming, Combined Arms balances realism and accuracy with playability to produce a game that not only plays quickly, but also is fun to play. Combined Arms is designed for play at the operational level of combat and is played in real time. A premium is placed on command, and the game is designed to reflect the need for command control over a battlefield which is rapidly changing. Decisions need to be made quickly and accurately, or you can lose control of the battle. Combined Arms is a complete rules set to get you started in modern miniatures wargaming. It is designed to be played with either 1:285 micro-armor or larger (up to HO) scale miniatures. The basic rules present a comprehensive framework for ground combat in the modern era. Advanced rules allow players to add details that make modern combat unique. Rules for air power, chemical warfare, electronic warfare, and combat engineering are included

Mechanics

Publishers

  • Game Designers' Workshop (GDW Games)

Questions and answers

Combined Arms: Command Decision Series Game supports 2 players according to the catalogue. This is the publisher’s listed player count, so the game is designed for exactly that number of participants. Variants for other group sizes, if any, are described in the rulebook of your edition, so check it before setting up a different configuration.