The Russian Campaign: Southern Expansion Kit
BGG rating
7.6

Expansion for The Russian Campaign: 4th Edition

The Russian Campaign: Southern Expansion Kit

2004

Rules assistance for The Russian Campaign: Southern Expansion Kit

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 1–2 players
  • 240 min
  • 12+
  • Complexity 3.2/5

Rules assistant for The Russian Campaign: Southern Expansion Kit

What would you like to know?

Answers come from the official rulebook, with the page to check.

The Russian Campaign: Southern Expansion Kit is an expansion for The Russian Campaign: 4th Edition released in 2004 for 1–2 players, 240 minutes per game, and ages 12 and up. It was designed by Art Lupinacci and its main mechanics are Dice Rolling, Hexagon Grid, and Simulation.

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About the game

The Russian Campaign Southern Expansion Kit is a collection new and frequently requested variant rules that breath new life into a grand favorite game that has stood the test of time. The kit includes a 13”*30” map extension that carries the original game by John Edwards into the Caucasus Mountains of southern Russia. It includes numerous rules that incorporate the “red dot” counters added into the counter mix of the 4th edition and some new twists. Also included are some interesting what-if scenarios that allow you to experiment with what could have happened. All, in all, there are 3 what-if scenarios: Bulging the Russians, England Swept from the Mediterranean and England Sues for Peace. These are complimented by 26 official new variant rules.

Questions and answers

The Russian Campaign: Southern Expansion Kit supports 1–2 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.