The Scepter of Zavandor
BGG rank
BGG #2,106
BGG rating
6.9

The Scepter of Zavandor

2004

Rules assistance for The Scepter of Zavandor

Plain-language explanations of turns, card effects and disputed situations, with official source references and saved question history.

  • 2–6 players
  • 90 min
  • 10+
  • Complexity 3.5/5

For 2 players

Rules assistant for The Scepter of Zavandor

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Answers come from the official rulebook, with the page to check.

The Scepter of Zavandor is a board game released in 2004 for 2–6 players, 90 minutes per game, and ages 10 and up. It was designed by Jens Drögemüller and its main mechanics are Variable Player Powers, Hand Management, and Take That.

Listen to the story

About the game

The Scepter of Zavandor is about magic and power. Players represent young magicians who have gained possession of old magic knowledge, and with it they attempt to achieve the powerful position of archmage, symbolized by the Scepter of Zavandor. To increase their power and influence, the young magicians enchant jewels and seek out knowledge. An auction mechanism also allows them to acquire artifacts and sentinels. Victory points are earned through active gems, artifacts, sentinels, and knowledge. The game's rulebook includes a note thanking James Hlavaty for permission to copy the game mechanics from Outpost.

Questions and answers

The Scepter of Zavandor supports 2–6 players according to the catalogue. This range comes from the publisher’s listed player count, so the game can be set up for any group size within it. Some setups, rules and scoring details may still vary by player count, so check your edition’s rulebook for the exact configuration.